辅助型单位指导
英文作者:Sub
Whatever faction you are playing, whether it be NOD, Scrin, or GDI, there are always units that can compliment your arsenal. Yes, it has been said, spamming one unit simply isn't the most effective way to utilize your economy. Throughout this guide, I will be introducing and giving tips and useful information on the units that you hardly ever use!
无论你使用什么阵营,Nod、Scrin还是GDI,你都可以对你的军队进行混编。众所周知,暴单一兵种并不是最佳利用资源的方式。在这个指导中,我会对一些你很少用到的单位进行介绍,并提供一些提示和有用的信息。
Playing with GDI
用GDI进行游戏
Units produced from the Barracks
步兵
1、Spamming Missile Squads can sometimes prove to be costly, but if mixed properly with Predators or Pitbulls, it will give you the extra firepower you need to push your enemy back. However, if playing against a Scrin opponent, you will need to be cautious of a buzzer swarm. I will get to countering infantry momentarily.
暴火箭小队的花费过于昂贵,但如果你把它们与捕食者和斗犬进行混编,你会拥有额外的火力以击退敌人。但如果你面对Scrin敌人,你可要小心蜂群了,它们会秒杀你的步兵。
2、Engineers. Yes I said it - Engineers. If used with your army late game, can grant you a second chance with your fallen Juggernauts. If you have your opponent back against their own base, it would be very easy for an engineer to slip through the chaos and capture his buildings/Tripods/Avatars as well.
工程师,没错,我就是说工程师。如果战斗进行到后期,他可以给你倒下的神像第二条命。如果你已经把你的敌军困在他的老家,你可以轻易使用工程师摸走他的建筑或是3足和圣灵的残骸。
3、Zone Troopers deal quite a bit of damage, and mix well with nearly everything. They have no real weakness, unless a swarm is placed on top of them, a mortar is launched their way or a rain of plasma falls on them from a Devastator. These units are great for absorbing cannon fire, and have their Jump Jets, where if used effectively can really allow you to out-micro your opponent.
重装机兵威力巨大,他们可以和基本任何单位打出优秀的配合。他们的弱点并不明显,除非蜂群技能被扔到他们头上、迫击炮弹正中目标或是毁灭战舰的离子炮弹掉在他们面前。谈们躲避炮弹水平一流,同时他们拥有喷气包,有效利用可以让你的对手操作不暇。
4、The Sniper Team, costing 1000 credits and requiring an armory for deployment. You are looking at 2000 credits before your first sniper team is trained. However, if you are playing against a primarily Militant Rocket Squad-based army, then Snipers are nearly a must have.
狙击手,要花1000大元,由于他们还需要军械库作为前提,一次第一队相当于花了2000块。但如果你对付的是敌军的火箭兵海,狙击手几乎是必须的。
Units produced from the War Factory
载具
1、The APC is a very versatile unit that can carry one infantry in its shell. Mixing a few APC's with your units can not only help to counter annoying infantry, but can also help to knock out air. Putting a Missile Squad inside of your APC allows for a rather powerful harvester killer. The APC also has a mine drop ability, that when used correctly can change the tide of a battle. For example, if you find yourself passing by an enemy APC (possibly with an engineer in tow), simply determine it's current path, move to intercept and mine drop that sucker. This will eliminate the APC threat to your base as well as allow you to continue on with your own APC.
运兵车是一个万金油单位,因为你可以让它搭乘一队步兵。为你的部队混编进运兵车并不只是对付步兵,同时也能有效防空,火箭兵进入运兵车之后可以作为矿车杀手。运兵车的布雷技能甚至能影响战斗的趋势——比如你看见了一辆对手的运兵车,里面可能坐着个工程师,你可以快速判断一下他的前进方向并把地雷洒在那里,这在为你清除了工程师威胁的同时可以继续用你的运兵车办你的事。
2、The Rig, yes the Rig. Although rather pricy at 2000 a pop, a Rig is equipped with anti-air missles and two guardian cannons. However, the main feature of a Rig is to repair your injured units. If you are keeping the pressure on your opponent, throwing up a rig behind your arsenal can prove to be a very smart move.
雷格载具,没错我就是说它。虽然要2000一辆,但它拥有防空导弹和2门火炮。更重要的是他们修复你受伤的载具。在交火的军队后方展开一台是很明智的选择。
3、Now that the Pitbull has been nerfed 20% of it's health, it has become a support unit to the Predator. Although still very useful, the Pitbull can rip up air, detect stealthed units, and with the mortar upgrade - demolish buildings and infantry without breaking a sweat.
现在斗犬血减少了20%,使它成为了捕食者坦克的支援单位。但他仍旧十分有用——它可以防空、反隐,升级了迫击炮之后,还可以轻松打击建筑和步兵。
Units produced from the Airfield
空军
1、Most units that are being spammed today can counter air with relative ease. However, if your opponent, lets say, is massing Tripods - it would be a wise idea to get some Orcas up to quickly knock down them out. If, and when the threat is eliminated, you have air to harass not only his army, but his harvesters and buildings as well.
虽然现在大家暴的单位基本都有防空功能,然而假设你的对手只暴3足的话,造一些奥卡来击倒它们是明智的。在威胁解除之后,你还可以用他们来打击对手建筑。
2、If you are being out spammed unit wise, I wouldn't recommend throwing up a airfield unless you are able to get some early hits off with your Orcas. However as the game progresses, I would erect another airfield and get some Firehawks. More information can be found on firehawks can be found in the Firehawk Tip of the Week.
我不建议早期建机场,除非你想使用奥卡快攻。但是随游戏进行,我会造一座机场出火鹰。更多战术请参阅每周战术提示之火鹰(已翻译,在4楼 by 海洛因)。
GDI Structural Support
建筑
1、Although it promotes base crawling, being able to plop down a guardian cannon or guard tower really allows you to take control of the battle. If the battle meets you at your doorstep, remember you always have the advantage. Guard towers easily allow you to rip through infantry, and having a war factory near by not only allows you to produce more units, but to repair your units in combat.
虽然不赞成延建筑,但放置一座机枪塔或守卫者炮塔可以让你控制住战斗局势。如果战斗发生在你的家门口,记住优势在你一方。机枪塔可以有效对抗步兵,前线的车厂不光能造车,还能为你的作战单位提供修理。
2、Throwing down War Factories and Barracks as you crawl and push your opponent back, can allow you to not only repair your tanks, but for you to keep your army strong.
在你对敌人进行反击时,放置车厂和兵营不只是修理坦克,也为你的军队补充兵力。
3、Sonic Emitters are extremely powerful and you should always have your defense structure cue filled with them, as throwing one down in front of an opponent's advancing army is almost always beneficial no matter what ground unit is in said army.
音波塔威力极大,是你防御建筑中最重要的。把它扔到敌人进攻部队前面,不管他的陆军有多少,你都是受益的一方。
Playing with Nod
用Nod进行游戏
Nod isn't entirely a tank spamming faction anymore. Unit mixing and supporting is more crucial with Nod than any other faction. Luckily for Nod commanders, it is the most versatile faction in the game. Use this to your advantage! I wont mention harassment with Nod, as it is not the point of this guide.
Nod已经不再是一个只暴坦克的阵营,兵种搭配你其他阵营更重要。Nod指挥官应该感到幸运的是,Nod是战术最多变的阵营,你应该把它作为你的优势!不过我不是指骚扰,这不是本篇文章的内容之一。
Units produced from the Hand of Nod
步兵
1、Ever since the 1.05 Patch, Nods infantry has become more important and crucial to success than ever. Building Militant Rocket Squads with Attack Buggies (Tsunami) has proved to be a successful way to counter most Scrin and GDI build orders. With the Secret Shrine and it's Confessor and Tiberium infusion upgrades that give Militant Rocket Squads the elite infantry status capable of shredding through nearly any foe, infantry have become very important to Nod's success.
1.05之后,Nod步兵变得更加重要,对胜利的影响更大。火箭兵配合四驱车(海啸)被证明能够克制多数GDI和Scrin开局。在秘密神殿中研究圣徒和泰矿注射可以使得火箭兵实力大增,步兵对Nod胜利起的作用很大。
2、Fanatics are great against a sheer cannon inspired foe. Fanatics deal a great amount of damage, and if they are swarmed they will kill the buzzers as they die. Fanatic spam is effective for a small period in the game. Once your opponent sees that this is how you are advancing, they would likely build some APC's/Buggies/Gun Walkers and quickly eliminate your opposing threat. Once you are able to keep their tanks at bay, continue to build up your base and expand your main army.
狂热者躲避炮弹很出色。他们可以造成巨大的伤害,蜂群杀死他之后也会被炸死。暴狂热者对小规模战斗很有用。一旦对手发现你造了狂热者,他们会运兵车/四驱车/蜘蛛来清除威胁。因此当你把敌人坦克逼退之后,继续发展你的军队和基地。
3、Black Hand is a great way to combat enemy infantry, and deal substantial damage to buildings (although hardly cost effective), the Black Hand is better than the Shadow Team when it comes to wiping out mass infantry spam. However, if used incorrectly, your opponent will be able to kill them with their buggies/APC's/buzzers. That is why this is a support guide! I am against the spam of a singular unit! Rawr!
黑手对付敌人步兵很好使,对付建筑也有很大的破坏(虽然不一定有这个机会),黑手克制步兵海比影子小队更管用。但是如果没用好,他们会被你对手的运兵车/四驱车/蜂群杀死。对此我不负责任,这只是一个辅助单位指导,我只是叫你不要暴一种兵而已!
Units produced from the War Factory
载具
With the substantial nerf to Scorpions, they no longer can win a battle on their own. Also, please note I am not recommending that you go for scorpion spam right off the bat. There are a few things that may help you in your pursuit for map control.
蝎子坦克被削弱后,它们不再能够凭自己力量赢得胜利。请注意我不建议你开局立即暴蝎子,一些单位对你在控制地图上的帮助更大。
1、Attack bikes provide a powerful punch, and are effective early game. I wouldn't use them as an assault force though, as thier armor cannot match up to other early game units. The bikes are better spent economy harassing and driving your enemies force away from your base.
攻击摩托火力强大,它们在初期十分实惠。我不建议你用他们进攻,因为它们的装甲比起同级单位太弱了。摩托应该用于骚扰经济和将来犯之敌赶出你的基地。
2、Raider Buggies are great for knocking out infantry, and if you are going for a Scorpion build, if you don’t build infantry to compliment your arsenal, I can nearly promise you will not win. In late game situations, upgrading your buggies with the EMP Burst and microing them to get within your enemies force and deploying can turn the tide in the battle.
四驱车对打击步兵很有效,如果你只造蝎子坦克不造步兵,我估计你赢不了。在游戏后期,给四驱车升级脉冲线圈,利用微操冲入敌阵展开,你就可以直接清场了。
3、In late game situations, the Avatar is a very valuable option. With a massive amount of armor, the Avatar is great for absorbing enemy fire. Again, pure avatar spam will not win you a game. You need to mix your arsenal to come out victorious.
游戏后期圣灵非常物有所值。他的血量可以抗住大量敌军炮火。但是造纯圣灵绝对赢不了,你需要和其他兵种配合。
4、Beam Cannons can also be very lethal in groups, although I wouldn’t recommend building more than five of them, they are great for shredding buildings, and if you have the time to build a few, I would highly recommend it.
光束炮成群后是致命的,不过我不建议造超过5个。它们对付建筑很强大,我强烈建议你要造几个。
5、Stealth Tanks are necessary for countering air. Although they don't have a ton of health, having them behind your forward force and using their far range as an advantage can secure a victory. I wouldn't recommend having more than seven of them in your army, however if your opponent is assaulting you with an airforce that would make General Granger speechless, then build more!
用隐性坦克防空是必要的,由于它们皮比较薄,利用它们的射程优势将其放在进攻单位后面打击可以保障你的胜利。我不建议造7辆以上,但如果你的对手使用连葛陵格将军(C&C将军中的空军将军 海洛因注)都自愧不如的空军进攻你,放开了造吧!
